I've been drawing my whole life and digitally as soon as I was old enough to figure out how to start MS Paint. In my teens, I got my very first drawing tablet and could start improving my art for real. My main software is Photoshop which I've been using since around 2009 for both photo editing and drawing. I am completely self-taught with the program and a pretty fast learner when it comes to my working space and exploring new possibilities with both software and my working methods.
I started using Substance Painter and Unreal Engine 4 in 2020 mainly working with creating organic feeling dinosaur skins using my own or submitted skin concepts, as well as community, submitted concepts.
I've started accepting commissions back in 2017 and are always open! For more information about pricing, please contact me
You can support me on ko-fi here:
http://ko-fi.com/grimryberg
To get in touch, please contact me through my e-mail or DM me on discord @grimcamel
I work under Art Lead Rebecca Slater at Alderon Games performing assignments such as ability icons, skin concepts and skins, and more for their game Path of Titans.
I create skins and concepts for new playables alongside Zaelis Bickerton, creating skins from both my own concepts and concepts made by Zaelis. We ensure the game has a blend of natural and colorful skins that all look organic and have access to in-game colour customization options that fits the skin's rarity and the game's aesthetic.
KTO is a volunteer mod project where a team of animators, skinners, concepts, sound, and a 3D artist work together on increasing the playable roster to the indie game Path of Titans.
As a skinner and concept artist, my job is to turn community-submitted concepts into actual functional and customizable skins for Path of Titans as well as perform this process from scratch with my own concepts. I also advise on quality assessment and development.