Testing skin on baby model outside of game lighting.
Imported colours from UE4 colour balancing. This is why I have to colour balance in UE4 because the colours and contrasts do not line up with the in-game lighting.
Imported to UE4 for colour balance to make sure the colours won't be too extreme in-game
Skin paint completed in Substance Painter
Reference pattern. I did not draw a concept for this one as I just went straight to 3D